{"ontology":"https://layer.re/machine/schema.json","epistemic_model":"evidence-backed-temporal-layer-graph","canonical":true,"type":"layer_history","layer":{"id":"layer-game-state","slug":"game-state","name":"Game state","description":"Semantically addressable runtime state in games.","machine_description":"Semantically addressable runtime state in games.","active":1},"snapshots":[{"id":"state-game-state-20261006-xerabora","layer_id":"layer-game-state","as_of":"2026-10-06 07:05:26.000","summary":"Game-state access now has a concrete original-hardware example in xeRAbora: selected PS2 runtime memory is read on-console and streamed to an external evaluator. The implementation remains experimental.","dependencies":["layer-gaming","layer-software","layer-open-source"],"constraints":["game-specific address definitions","softcore-only operation","no on-console pointer-chain dereferencing","incomplete compatibility"],"emerging_capabilities":["live semantic runtime-state streaming from original console hardware"],"underdeveloped_components":["broad compatibility","pointer-chain support","additional console agents"],"uncertainties":["generalization beyond the documented PS2 implementation"],"confidence":0.92,"previous_snapshot_id":null,"mapping_mode":"contemporaneous","reconstructed_at":null,"created_at":"2026-10-06T15:45:41.996Z","updated_at":"2026-10-06T15:45:41.996Z"}]}