Open ontology
Layers
First-class, extensible parts of the civilization stack. These are seeds, not a final ontology.
Agents
Systems that plan, act and use tools across environments.
AI
Artificial intelligence capabilities, systems and deployment.
Chips
Semiconductor design, manufacture and ecosystems.
Civilization
Evidence-backed synthesis across interacting layers.
Compute
Compute capacity, infrastructure and access.
Energy
Generation, storage, distribution and demand.
Game state
Semantically addressable runtime state in games.
Gaming
Games, platforms and player economies.
Geopolitics
Cross-border policy, competition and coordination.
Governance
Rules, standards, institutions and oversight that shape the deployment and operation of technological systems.
Human
Human capability, labor, wellbeing and institutions.
Identity
Systems for identifying people, agents and organizations.
Manufacturing
Physical production capacity and supply chains.
Models
Trained computational models and their capabilities.
Networks
Communication and connectivity infrastructure.
Open source
Publicly inspectable and modifiable software.
Payments
Value transfer and settlement systems.
Permissions
Authorization, delegation and control infrastructure.
Research
Formal inquiry, papers, datasets and benchmarks.
Robotics
Embodied machines, control and deployment.
Software
Software platforms and developer tooling.